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Sonic: Empire of Nightmares [NEW Version 2.02 Released!]

PostPosted: Sun Mar 20, 2011 5:16 pm
by CrimsonTheDarkBat
NOTICE: NEW Update 2 Released!

Sonic: Empire of Nightmares, is an intense, darker take on the traditional Sonic the Hedgehog universe, in which Sonic and his friends, after a run-in with Dr. Eggmans latest creation, are thrown into the alternate world of Draznus where there is only corrution and complete chaos at the hands of a brutal dictatorship known only as the Cobalt Empire. Mandatory executions, genocide, and the instant death guaranteed of anyone who dares to speak against this regime - that's all that the planet Draznus has to offfer nowadays...

But that is soon set to change. Can Sonic and his friends thwart this nightmarish evil, restore peace and harmony to Draznus, and above all - find a way home?

Only one way to find out. ;)


File is in .RAR format, so you'll need a .RAR extraction tool like WinRAR to extract the Setup file.

Full Version Download:
http://www.mediafire.com/?lviav9utfw04bdi Link fixed as of 06/04/2013


Changelog:
2.2 - Update 2

*Gravity code is now fixed! None of those "flying" problems should arise any longer.

*The HUD will now appear correctly over the level, never becoming overlapped.

*Glitch where player could jump before level starts has been fixed.

*Cutscene animations and sounds edited.

*Overhaul of Prologue text.

*AmberWare boot logo now added.

*Updated Developer message.

*Game Logo updated with Kanji Japanese Name.



PLEASE download this, I'd apprieciate feedback. ^^


Brought to you by:
Image
(One-man game creating army! ;) )

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Sun Mar 20, 2011 10:25 pm
by CrimsonTheDarkBat
Original link was kaput (damn Megaupload T.T) but I've a working one now! ^^ Please download and enjoy!

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Mon Mar 21, 2011 8:39 pm
by Hblade
AWESOME!! :)

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Wed Mar 23, 2011 3:43 pm
by CrimsonTheDarkBat
Thanks, Dude! :D

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 11:29 am
by Hblade
The intro: INCREDIBLE :D
the gameplay: AWESOME!! :)
The boss battle: O_______O AWESOME :D:D:D

Overall: heart stoppingly awesome.

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 12:54 pm
by Leif
Great work !! Very impressive.
Smooth game dynamics and very good music theme.
Is it original soundtrack made especially for this game?

What is the resolution of the game? Fullscreen mode on 1920x1200 makes it stretched and bad-looking. Maybe windowed-mode instead?

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 2:05 pm
by Lacotemale
I tried running this in Wine and I got a funny error. :(

:D

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 3:51 pm
by lcl
Could you send windowed version?
My computer doesn't support this resolution in full screen. :P

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 4:17 pm
by Hblade
Lacotemale wrote:I tried running this in Wine and I got a funny error. :(

Screenshot-Error 2.png


:D

Try this:
Code: Select all
+-Direct3D
      |  |
      |  +->Multisampling
      |  |  [Allows/disallows the use of multisampling.
      |  |   At the time of writing (a few days before the release of Wine 1.0) at least Nvidia
      |  |   their drivers suffer from GLXBadDrawable errors which are triggered in some cases
      |  |   by our multisampling code. It are bugs in their drivers but it affects a lot of
      |  |   important games like Halflife2. Further there are some FBO multisampling interaction
      |  |   issues. For that reason multisampling is not allowed by default although it works
      |  |   fine in a lot of cases. When set to 'enabled' programs can use multisampling.]
      |  |
      |  +->DirectDrawRenderer
      |  |   [Select what backend to use for DDraw. Valid options are:
      |  |    gdi - Use GDI to draw on the screen (slow but reliable) (default)
      |  |    opengl - Use OpenGL (fast but not all programs work correctly)
      |  |    see http://wiki.winehq.org/DirectDraw for more information]
      |  |
      |  +->RenderTargetLockMode
      |  |   [Selects which mode is used to read and write the framebuffer while it is locked.
      |  |    disabled:     effectively disables render target locking
      |  |    readdraw:     uses glReadPixels for reading, glDrawPixels for drawing
      |  |    readtex:      reading with glReadPixels, drawing by drawing a textured quad (default)
      |  |    see http://wiki.winehq.org/DirectDraw for more information]
      |  |
      |  +->StrictDrawOrdering
      |  |    [This option ensures any pending drawing operations are submitted to the driver.
      |  |     Under some circumstances usually for older 2D games this is needed to prevent
      |  |     image corruption. Until Wine 1.1.43 this option didn't exist and this was our
      |  |     default behavior but on some drivers this leads to a huge performance loss (upto 50%).
      |  |     By default this option is disabled and it should be set to 'enabled' when it is needed.]
      |  |
      |  +->OffscreenRenderingMode
      |  |   [Selects which mode is used to render offscreen images/textures.
      |  |    backbuffer: the rendering is done in the backbuffer
      |  |    fbo:        uses Framebuffer object (default)]
      |  |
      |  +->UseGLSL
      |  |   [When set to "disabled", this disables the use of GL Shading Language for vertex
      |  |    and pixel shaders, it will result in a fallback to ARB shaders. By default GLSL
      |  |    is enabled when available. (It is default as of 29/10/2007 or Wine 0.9.49)]
      |  |
      |  +->VideoMemorySize
      |  |   [Sets the amount of emulated video memory (in megabytes). Default is a simple autodetection
      |  |    based on the card type guessed from OpenGL strings and extensions]
      |  |
      |  +->VideoPciDeviceID
      |  |   [DWORD Value (REG_DWORD): sets the pci device id of the video card. See next value.]
      |  |
      |  +->VideoPciVendorID
      |      [DWORD Value (REG_DWORD): sets the pci vendor id of the video card. By default Wine estimates
      |       these values based on OpenGL info but this doesn't work well in all cases. If you want to
      |       override our estimates check the output of e.g. lspci -n on Linux. For a video card this
      |       could show 05:00.0 0300: 10de:0402 (rev a1). In this result 0x10de (Nvidia) is the pci vendor
      |       id and '0x0402' (Geforce 8600GT) is the pci device id. The '0x0300' means video card.]


In the regestry editor, (Open up terminal and type regedit then hit enter), navigate to HKEY_CURRENT_USER/Software/Wine/Direct3D. If you dont have the Direct3D folder in the wine regestry, make it. (right click, etc) Now make these registries inside of the direct3D folder:

Multisampling (set value to 'enabled' without the quotes)
DirectDrawRenderer (set value to 'opengl' without quotes)
UseGLSL (set value to 'enabled' without quotes)
VideoMemorySize (Set value to the MB your grpahics card has of Vram -- Example: nvidia geforce 6200 has 256MB, so set it to 256. Don't put the MB afterwords.)



that should let you play GE games in wine :D

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 4:50 pm
by Lacotemale
Na I can already play GE games in Wine but not if its a fullscreen one.... which I think this is.

A windowed version would be nice! :wink:

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 6:13 pm
by Hblade
Thats what I meant lol, those settings should let you play in full screen :3 I used those settings and played Silver the Hedgehog on it ^^

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Mar 25, 2011 6:16 pm
by Lacotemale
Yeah but im lazy! :D

Also im not sure would it work since I don't have a working graphics driver. Im sure I mentioned this somewhere else on the forum.

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Sat Mar 26, 2011 7:56 pm
by CrimsonTheDarkBat
Thanks for all the feedback, guys! I really appreciate it! :-D

Thanks for the kind words, Hblade! :-)

Thanks for the comment, Leif! :-) The soundtrack is composed of music from these games:

Klonoa 2
Shadow the Hedgehog
Devil May Cry 4
Sonic the Hedgehog 2006

Regarding the resolution, it runs at 640x480. I will make a windowed version soon, and release the finished game in both versions, but if you go for the windowed version, you'll need good hardware to run it without any lag.

Lcl, sure I'll send you a windowed version soon!

Lacotemale, hmm I havent tested it in Wine yet, so I'm not very sure about how it handles. Hopefully, you can make it run following Hblade's advice! :)

Once again, thanks for the feedback!

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Sun Mar 27, 2011 1:30 pm
by Hblade
No prob ^^ Can't wait to see the full game :D by the way if you need help with the anti moonwalk i can try and help :3

Re: Sonic: Empire of Nightmares (Beta)

PostPosted: Fri Apr 01, 2011 8:39 am
by CrimsonTheDarkBat
Thanks Hblade! :D Hmm, well if you could PM me a way to resolve it I'd apprieciate it!