Dialog Engine for RPG or Platformer

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

Dialog Engine for RPG or Platformer

Postby Bee-Ant » Thu Oct 07, 2010 4:02 pm

I know there're so many dialog engines in this forum...
But mostly they're too advanced and with no clear or understandable description.
I can't guarantee this is understandable though, but I have tried my best to make it simpler and easy to learn. Especially for newbie...
Available features:
- Typewriter text dialog (scrolling text effect)
- Enable/Disable player's control on dialog inactive/active
- Random dialog generation
- Easy to add more dialogs

http://dl.dropbox.com/u/3997355/DialogDemo.zip

Enjoy :D
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: Dialog Engine for RPG or Platformer

Postby Lexcondran » Tue Mar 08, 2011 1:25 pm

sounds promising bee-ant :D
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
User avatar
Lexcondran
 
Posts: 230
Joined: Thu Jul 31, 2008 6:09 pm
Location: Tucson, Arizona, USA
Score: 8 Give a positive score

Re: Dialog Engine for RPG or Platformer

Postby Hblade » Wed Mar 09, 2011 12:14 am

Amazing dude!! :D Such short code too! :)
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog Engine for RPG or Platformer

Postby sunnybubblegum » Fri Jul 15, 2011 5:20 pm

Hi there. I'm having difficulty customizing the dialog engine for my game, as I'm quite new to coding. I don't know how to make the dialogue become no longer random, and to be able to call upon the phrases I need when I need them. I tried putting a number after a part of the code (i.e. "[0]") which *sort of* worked, but the character kept repeating the same thing 3 or 4 times.

Is there a simple enough way to do this?

Thank you in advance!
Attachments
topdown.zip
(3.44 MiB) Downloaded 693 times
sunnybubblegum
 
Posts: 19
Joined: Thu Jul 07, 2011 7:09 pm
Score: 0 Give a positive score

Re: Dialog Engine for RPG or Platformer

Postby GrimmDingo » Sun Jul 17, 2011 12:58 pm

Hey i can help, i messed around with bee ants demo and fixed the problems you have, i also had chests that dispense currency when opened using the dialog window to inform you and also there was a skill check on a chest so you needed a certain lockpick skill to open it, anyway i'll zip it and upload it soon as i'm on pc and hope it's helpful



edit: okay here's the edited dialogdemo, it should help you get what you want, i did it a fair while ago, ignore the art it was rushed and mainly just to replace that lame default graphic, the [ and ] keys increase and decrease the lockpick skill, i think it is 7 you need to unlock the chest on the right, you can freely use all the additional code, and this is targetted at all who download avoid stealing the graphics, maybe if you want to use the tiles i'll allow if you ask me first, because i doubt i'll actually use them myself, but those chests are a no go.
Attachments
GRIMMS DIALOG MOD.zip
(514.01 KiB) Downloaded 817 times
User avatar
GrimmDingo
 
Posts: 49
Joined: Wed Jun 08, 2011 12:49 pm
Location: Adelaide, Australia
Score: 7 Give a positive score

Re: Dialog Engine for RPG or Platformer

Postby sunnybubblegum » Mon Jul 18, 2011 3:58 pm

This is great! It's just what I was hoping to do. I've now given dialogue to two non-playable characters, and I'll likely be setting up the chest and credit system shortly. Awesome! I'm very grateful.
sunnybubblegum
 
Posts: 19
Joined: Thu Jul 07, 2011 7:09 pm
Score: 0 Give a positive score

Re: Dialog Engine for RPG or Platformer

Postby sunnybubblegum » Fri Aug 05, 2011 1:36 pm

I just had a few questions regarding Grimm's dialog engine modification. Accepting answers from anybody in case Grimm happens to be unavailable.

How would I make a character's dialogue span across more than one dialog box? (i.e. when too long for one box)
Box 1: "There was once a man who lived upon this rock who never slept. In fact, they say he never even blinked!"
Box 2: "Such a man must be none other than a great wizard. Yet he was a recluse, and so remained largely a mystery."
Box 3: "One day the man disappeared, and has never been seen since. But the legend of the sleepless man lives on!"

How would I disable all player input while a dialog box is open, other than the button for advancing the dialogue? I would like to disable walking while a dialog box is open.

Thanks in advance!
sunnybubblegum
 
Posts: 19
Joined: Thu Jul 07, 2011 7:09 pm
Score: 0 Give a positive score


Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest